Thursday, 5 July 2018

Dirt

Thursday 5th July 
L/o: To review and reflect on the year 10 mock exam and set personal targets.

1-Regulator for radio in UK- Ofcom  0/1

2-Media Language:  4/4

  • Camerawork
  • Editing
  • Mise en scene
  • Narrative style


4- Analyse the representation of musicians using mojo magazine. 4/5

  • The target audience for mojo is a 41 year old white male who likes listening to classic rock.
  • Serious facial expression- links to how its quite a serious magazine.
  • Majority of artists in coverlines are all males, stereotypically rock artists are male and older, link to target audience. 
  • Values quality of magazine as high end artists. "Arise"
  • "Living dangerously" Links to typical rock artists- live on the edge
  • Dark clothes/ dark hair/ dark colour palette links to rock codes and conventions.
  • Talk about more then one area- Serious facial expression/ worshipped
5- How media language is used differently in extracts 1 and 2  to reflect genre conventions. 5/15

  • Pop magazine/ Rock magazine- the elements they have in common and differences - (first 10 marks) analyse in detail.
  • Coverlines/ layout/ font/ colour palette/ shot type/ image
  • Similarities:
  1.  Have large mastheads at top 
  2. Both have freebies to entice audience 
  3. Both have coverlines
  4. Range of sans serif fonts
  5. Range of musicians
  6. Both music magazine- same genre (music)
  • Differences:
  1. Mojo colour palette- dark: black grey white
  2. Pop colour palette- pink white blue yellow 
  3. Mojo coverlines- around the artist- more mature
  4. Pop coverlines- on the people, cluttered up
  5. Mojo target audience- 40 year old male
  6. Pop target audience- young teenage girls
  7. Mojo formal more experience language "Society tried to extinguish me"
  8. Pop informal language "Crush cringes and dating disasters"
  9. Different subgenres- classic rock and pop
  • Come to a conclusion (last five marks) on whether there is more similarities or more differences
  • Most similarities are due to genre but more differences are due to subgenres
6-  Uk organisation that age rates video games
Games rating Authority (GRA)
The video standards Council  (VSC)

7- Why a film company release video game linked to film
  • Contextual awareness: Game gives context to film so want to watch the film- extend enjoyment of ilm
  • Increases profits.
  • Extend marketing of film
  • Increases brand image- advertises
8- Two uses and gratifications of video games using Blamer and Katz theory, refer to lego movie.

  • Entertainment- diversion/escape from world- fictional world/characters
  • Identification- relate to characters or situations- relate to Emmet for example, normal guy, doesn't know what he's doing. Relate to wyldstyle, particularly females. Good defeating evil.
  • Personal relationships- Playing against or with others, discuss progress, online communitys
  • Getting information- contextual information about lego world and characters that you may not get from film
9- Analyse genre codes in lego movie poster campaign 
Target audience-
  • Teenage young cinema goers
  • Adults who used to play with lego 
  • Children who like lego

  1. Setting of main poster implied threat of destruction- genre information (action, fantasy)
  2. Feature genre hybridity to engage a large family audience. mixing both action and superheroes- range of ages
  3. The action signified on main poster- explosions, helicopters, villains, superheroes- creates intrigue and hooks everyone.
  4. Tagline on main poster "the story of a nobody who saved everybody" creates theme of an underdog defying the odds, creates intrigue
  5. Main characters names- chris pratt for example appeals to many ages.
  6. Range of character types- villain, hero etc
Music unit is in paper 1- Read questions and do all bullet points, link to target audience.
Lego unit is in paper 2- Link to target audience.